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<br><center>Are you a [[male]] or a [[female]]?</center>
<br><center>You're a rather successful game journalist. You occasionally get called an asshole on the Internet, <br> but overall your life is pretty good.
Maybe try [[something else]]. </center>
<center>You're a rather successful game journalist. There is a controversy in the media about a colleague <br> of yours, who was dating a game designer. Accusations are flying about your colleague writing <br> unfair reviews for his girlfriend.
Will you [[write an article about it]] or [[ignore it and find another topic to write on]]?
<<set $asscore = 0>></center><br><center>Like playing as a [[female]].</center><audio src="http://fms321.emimoore.com/wp-content/uploads/2016/11/Typing.wav?_=4" autoplay> </audio>
<center>You publish an article about the scandal. Even though your colleague hasn't actually written any <br> reviews of his girlfriend's games since they started dating, you talk about the problems inherent in <br> that type of relationship.
Your colleague avoids eye contact every time you pass each other in the hall. <br> He also won't answer your emails.
During lunch, your boss approaches you about making some video content to <br> add some "flare" to the journal's website. He says the choice in content is up to you.
Make a video [[hyping up the latest blockbuster]] or <br>[[discussing some of the problems you've noticed in games' representation]].
</center><br><center>You decide you don't want to focus on your colleague's relationship.
<<set $asscore += 5>>
Instead, you want to write about a newly released game you just finished playing. <br>It featured stunningly realistic graphics and loads of unique gameplay. But it also had a lot of women <br> parading about in skimpy bikins, and killing them earned you bonus points.
<<set $odds to random(1,100)>> <<if $asscore > $odds>>
Write about [[assassination<-the graphics and gameplay]] or [[assassination<-the portrayal of women.]]
<<else>>
Write about [[the graphics and gameplay]] or [[the portrayal of women.]]
<<endif>>
</center>
<audio src="http://fms321.emimoore.com/wp-content/uploads/2016/11/Gunshot.wav?_=3" autoplay></audio>
<center>At home, in the middle of the night, <br>your house gets broken into. A man comes at you <br> with a gun. He calls you names. He hurts you. He kills you.
Maybe he gets arrested, maybe he doesn't. You don't know.
[[Others might not be so lucky.<-You weren't so lucky.]]
</center><center><br>The life of a videogame journalist can be intense. At any point, everything <br>can change. Your decisions literally mean life or death, so be careful how you choose.
[[Let's begin.]]
</center><audio src="http://fms321.emimoore.com/wp-content/uploads/2016/11/Typing.wav?_=4" autoplay> </audio>
<center>You publish an article talking about the amazing graphics and cool features. <br>You give the game a favorable review.
Someone comments: "ugh why are you ignoring the bias of your colleagues and just pushing out the <br>same old content?" But you also get a lot of positive comments that appreciate the insight into the game.
During lunch, your boss approaches you about making some video content to add some "flare" <br>to the journal's website. He says the choice in content is up to you.
<<set $odds to random(1,100)>> <<if $asscore > $odds>>
Make a video [[assassination<-hyping up the latest blockbuster]] or <br>[[assassination<-discussing some of the problems you've noticed in games' representation]].
<<else>>
Make a video [[hyping up the latest blockbuster]] or <br>[[discussing some of the problems you've noticed in games' representation]].
<<endif>>
</center><audio src="http://fms321.emimoore.com/wp-content/uploads/2016/11/Typing.wav?_=4" autoplay> </audio>
<center>You write an article critizing the way women were portrayed in the game. You still point out that <br>the game was fun, and had some great features, just that you wish some elements hadn't been used.
You receive a ton of hateful comments.
One in particular reads: "guess this is why we havent heard anything from you about your colleagues <br>behavior, hyping up shitty games because he's sleeping with the designer. feminazis trying to ruin our fun"
<<set $threat to random(1,6)>> <<if $threat is 1>>
You receive a death threat! The post contains your home address and personal information. <br>They encourage others to "swat" you so that the police take you out.
You consider [[quitting the industry]].
<<elseif $threat is 2>>
You receive a death threat! The post includes detailed information about your <br> family and friends, and harm that will befall them if you continue attacking innocent gamers.
You consider [[quitting the industry]].
<<elseif $threat is 3>>
You receive a death threat! The post features pictures of yourself that you have saved on Dropbox <br> with photoshopped sexual elements of what the poster claims they will do to you before killing you.
You consider [[quitting the industry]].
<<endif>>
During lunch, your boss approaches you about making some video content <br>to add some "flare" to the journal's website. He says the choice in content is up to you.
<<set $asscore += 5>> <<set $odds to random(1,100)>> <<if $asscore > $odds>>
Make a video [[assassination<-hyping up the latest blockbuster]] or <br> [[assassination<-discussing some of the problems you've noticed in games' representation]].
<<else>>
Make a video [[hyping up the latest blockbuster]] or <br> [[discussing some of the problems you've noticed in games' representation]].
<<endif>>
</center><br><center>You make a video showing off a big new game. People like it and it recieves <br>tons of views, even after just a week. Your boss thanks you for a job well done and <br> gives you a hefty bonus.
<<set $odds to random(1,100)>>
You then get approached by an indie developer. They've been working on a game for awhile now,<br> and wanted to see if you could pass an audience their way with a review.
<<if $asscore > $odds>>
[[assassination<-Check out the game.]]
<<else>>
[[Check out the game.]]
<<endif>>
</center><br><center>You make a video discussing the nuances of a new blockbuster game. You point out <br>that it perpetrates a number of negative stereotypes about women, and the ways<br> you think game companies could do better.
The video recieves a large number of dislikes and comments, including many like "go die bitch" <br>and "no one wants to hear your whining" and "if you don't like it, don't play"
<<set $threat to random(1,6)>> <<if $threat is 1>>
You receive a death threat! The post contains your home address and personal information. <br>They encourage others to "swat" you so that the police take you out.
You consider [[quitting the industry]].
<<elseif $threat is 2>>
You receive a death threat! The post includes detailed information about your <br> family and friends, and harm that will befall them if you continue attacking innocent gamers.
You consider [[quitting the industry]].
<<elseif $threat is 3>>
You receive a death threat! The post features pictures of yourself that you have saved on Dropbox <br> with photoshopped sexual elements of what the poster claims they will do to you before killing you.
You consider [[quitting the industry]].
<<endif>>
You then get approached by an indie developer. They've been working on a game for awhile now, <br>and wanted to see if you could pass an audience their way with a review.
<<set $asscore += 5>> <<set $odds to random(1,100)>> <<if $asscore > $odds>>
[[assassination<-Check out the game.]]
<<else>>
[[Check out the game.]]
<<endif>>
</center><br><center>You take a look at the indie game. It's rather artsy, using 8-bit graphics. It also <br>features a female main character. It's certainly not high tech, but it's fully playable and interesting.
<<set $odds to random(1,100)>> <<if $asscore > $odds>>
[[assassination<-Write an article featuring the indie game]] or [[assassination<-tell the designer you aren't interested]].
<<else>>
[[Write an article featuring the indie game]] or [[tell the designer you aren't interested]].
<<endif>>
</center><br><center>The industry got too intense for you, especially with threats to your person.
Many understandably feel this way, and see getting out as their only option, <br>even if they love what they do.
[[Others might not be so lucky.<-Not everyone is so lucky.]]
</center><audio src="http://fms321.emimoore.com/wp-content/uploads/2016/11/Typing.wav?_=4" autoplay> </audio>
<center>You publish an article about the game and its designer. You give particular credit to the female protagonist <br> and her deep personality. You think its definitely worth a play, even if its no AAA.
Commentors diss the game for its "lame graphics" and its "pushy message" and you in turn for <br>supporting it.
<<set $threat to random(1,6)>> <<if $threat is 1>>
You receive a death threat! The post contains your home address and personal information. <br>They encourage others to "swat" you so that the police take you out.
You consider [[quitting the industry]].
<<elseif $threat is 2>>
You receive a death threat! The post includes detailed information about your <br> family and friends, and harm that will befall them if you continue attacking innocent gamers.
You consider [[quitting the industry]].
<<elseif $threat is 3>>
You receive a death threat! The post features pictures of yourself that you have saved on Dropbox <br> with photoshopped sexual elements of what the poster claims they will do to you before killing you.
You consider [[quitting the industry]].
<<endif>>
A college calls you up and offers you a chance to give a talk about your career. They want it to <br>reach students, but don't have a particular care whether you talk about <br>gaming or journalism.
<<set $asscore += 5>> <<set $odds to random(1,100)>> <<if $asscore > $odds>>
Give a talk about [[assassination<-gaming]] or [[assassination<-journalism]].
<<else>>
Give a talk about [[gaming]] or [[journalism]].
<<endif>>
</center><br><center>You email the designer and tell them you aren't interested in doing a piece on their game. <br>They're disappointed and tell you that they're considering giving up game making <br> because they can't seem to get any recognition. You apologize but don't change your mind.
A college calls you up and offers you a chance to give a talk about your career. They want it to <br>reach students, but don't have a particular care wheter you talk about <br>gaming or journalism.
<<set $odds to random(1,100)>> <<if $asscore > $odds>>
Give a talk about [[assassination<-gaming]] or [[assassination<-journalism]].
<<else>>
Give a talk about [[gaming]] or [[journalism]].
<<endif>>
</center><br><center>You plan to give a speech about the gaming industry. You want to talk about how it works but also <br>some of the problems it has, including a lack of diversity. News of your topic gets leaked.
<<set $threat to random (1,2)>> <<set $asscore +=5>> <<set $odds to random(1,100)>> <<if ($threat is 1) and ($asscore > $odds)>>
You recieve a death threat! After hearing about your topic, there are people threatening to bomb <br>the stadium where you're supposed to speak.
You contact the college and ask about increasing security measures, but they claim there isn't anything <br>they can do.
You think about whether to [[assassination2<-make the speech]] or [[assassination<-not]].
<<elseif ($threat is 1) and ($asscore < $odds)>>
You recieve a death threat! After hearing about your topic, there are people threatening to bomb <br>the stadium where you're supposed to speak.
You contact the college and ask about increasing security measures, but they claim there isn't anything <br>they can do.
You think about whether to [[make the speech]] or [[not]].
<<elseif $asscore > $odds>>
You decide to [[assassination2<-make the speech]] anyway, who cares if the topic got leaked.
<<else>>
You decide to [[make the speech]] anyway, who cares if the topic got leaked.
<<endif>>
</center><br><center>You plan to give a speech about journalism. You want to talk about how you go about <br>your day to day and what sort of material you cover. News of your topic gets leaked.
<<set $odds to random(1,100)>> <<if $asscore > $odds>>
You decide to [[assassination2<-make the speech]] anyway, who cares if the topic got leaked.
<<else>>
You decide to [[make the speech]] anyway, who cares if the topic got leaked.
<<endif>>
</center><audio src="http://fms321.emimoore.com/wp-content/uploads/2016/11/Cheer.wav?_=1" autoplay></audio>
<center>You give a successful speech. There are a few people protesting and booing, but on the whole it goes well.
<<set $odds to random(1,100)>> <<if $asscore > $odds>>
[[assassination<-You go home.]]
<<else>>
[[You go home.]]
<<endif>>
</center><br><center>You opt not to give the speech after the death threat. You just don't feel like you'd be safe.
<<set $odds to random(1,100)>> <<if $asscore > $odds>>
[[assassination<-You go home.]]
<<else>>
[[You go home.]]
<<endif>>
</center><br><center>You go home and relax on your couch.
The life of a game journalist can be a little tenuous but you made it through.
Your emotions might be a little wrecked, but physically you're fine.
[[Others might not be so lucky.]]
</center><br><center>I made this game as a critique not so much of GamerGate, but the rhetoric used during it.<br> In particular, I wanted to address the use of doxing and death threats, which I felt were widely <br>unnecessary for the dialogue trying to take place. Thus, I made a game that explored the very real <br>fear that these methods caused, and gave players a chance to understand it by simulating it.
</center>
<audio src="http://fms321.emimoore.com/wp-content/uploads/2016/11/Bomb.wav?_=2" autoplay></audio>
<center>You go to give you speech. <br>A man runs into the crowd, waving a button in his hand. <br>He pushes it. <br>The building blows up. He kills you.
Maybe he dies too, maybe he doesn't. You don't know.
[[Others might not be so lucky.<-You weren't so lucky.]]
</center>